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souleng
Game engine providing full Python scripting support
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This is the complete list of members for Transform, including all inherited members.
| Component() (defined in Component) | Component | inline |
| ContainsPoint(float x, float y) | Transform | |
| GetComponent() | Component | |
| GetGameObject() | Component | inline |
| GetPosition() | Transform | |
| GetRect() const | Transform | |
| GetType() | Transform | static |
| Input() override | Transform | virtual |
| mGameObject (defined in Component) | Component | protected |
| MoveTo(float x, float y) | Transform | |
| Render() override | Transform | virtual |
| SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
| SetHeight(float h) | Transform | |
| SetWidth(float w) | Transform | |
| Transform() (defined in Transform) | Transform | |
| Update(float dt) override | Transform | virtual |
| ~Component() (defined in Component) | Component | inlinevirtual |
| ~Transform() (defined in Transform) | Transform |