souleng
Game engine providing full Python scripting support
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This is the complete list of members for Transform, including all inherited members.
Component() (defined in Component) | Component | inline |
ContainsPoint(float x, float y) | Transform | |
GetComponent() | Component | |
GetGameObject() | Component | inline |
GetPosition() | Transform | |
GetRect() const | Transform | |
GetType() | Transform | static |
Input() override | Transform | virtual |
mGameObject (defined in Component) | Component | protected |
MoveTo(float x, float y) | Transform | |
Render() override | Transform | virtual |
SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
SetHeight(float h) | Transform | |
SetWidth(float w) | Transform | |
Transform() (defined in Transform) | Transform | |
Update(float dt) override | Transform | virtual |
~Component() (defined in Component) | Component | inlinevirtual |
~Transform() (defined in Transform) | Transform |