souleng
Game engine providing full Python scripting support
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This is the complete list of members for TextureComponent, including all inherited members.
ClearSourceRect() | TextureComponent | |
Component() (defined in Component) | Component | inline |
CreateTexture(std::string filepath) | TextureComponent | |
GetComponent() | Component | |
GetGameObject() | Component | inline |
GetType() | TextureComponent | static |
Input() override | TextureComponent | virtual |
mGameObject (defined in Component) | Component | protected |
mSrcRect (defined in TextureComponent) | TextureComponent | protected |
mTexture (defined in TextureComponent) | TextureComponent | protected |
Render() override | TextureComponent | virtual |
SelectSourceRect(float x, float y, float w, float h) | TextureComponent | |
SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
TextureComponent() (defined in TextureComponent) | TextureComponent | |
Update(float dt) override | TextureComponent | virtual |
~Component() (defined in Component) | Component | inlinevirtual |
~TextureComponent() (defined in TextureComponent) | TextureComponent |