souleng
Game engine providing full Python scripting support
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TextTexture Member List

This is the complete list of members for TextTexture, including all inherited members.

ClearSourceRect()TextureComponent
Component() (defined in Component)Componentinline
CreateTexture(std::string filepath)TextureComponent
GetComponent()Component
GetGameObject()Componentinline
GetType()TextTexturestatic
Input() overrideTextureComponentvirtual
mGameObject (defined in Component)Componentprotected
mSrcRect (defined in TextureComponent)TextureComponentprotected
mTexture (defined in TextureComponent)TextureComponentprotected
Render()TextTexturevirtual
SelectSourceRect(float x, float y, float w, float h)TextureComponent
SetColor(int r, int g, int b, int a)TextTexture
SetFont(std::string fontPath, int ptsize)TextTexture
SetGameObject(std::weak_ptr< GameObject > ent)Componentinline
SetText(std::string text)TextTexture
SizeTransformToTexture()TextTexture
TextTexture() (defined in TextTexture)TextTexture
TextTexture(std::string fontPath, int ptsize, SDL_Color color)TextTexture
TextureComponent() (defined in TextureComponent)TextureComponent
Update(float dt) overrideTextureComponentvirtual
~Component() (defined in Component)Componentinlinevirtual
~TextTexture() (defined in TextTexture)TextTexture
~TextureComponent() (defined in TextureComponent)TextureComponent