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souleng
Game engine providing full Python scripting support
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This is the complete list of members for TextTexture, including all inherited members.
| ClearSourceRect() | TextureComponent | |
| Component() (defined in Component) | Component | inline |
| CreateTexture(std::string filepath) | TextureComponent | |
| GetComponent() | Component | |
| GetGameObject() | Component | inline |
| GetType() | TextTexture | static |
| Input() override | TextureComponent | virtual |
| mGameObject (defined in Component) | Component | protected |
| mSrcRect (defined in TextureComponent) | TextureComponent | protected |
| mTexture (defined in TextureComponent) | TextureComponent | protected |
| Render() | TextTexture | virtual |
| SelectSourceRect(float x, float y, float w, float h) | TextureComponent | |
| SetColor(int r, int g, int b, int a) | TextTexture | |
| SetFont(std::string fontPath, int ptsize) | TextTexture | |
| SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
| SetText(std::string text) | TextTexture | |
| SizeTransformToTexture() | TextTexture | |
| TextTexture() (defined in TextTexture) | TextTexture | |
| TextTexture(std::string fontPath, int ptsize, SDL_Color color) | TextTexture | |
| TextureComponent() (defined in TextureComponent) | TextureComponent | |
| Update(float dt) override | TextureComponent | virtual |
| ~Component() (defined in Component) | Component | inlinevirtual |
| ~TextTexture() (defined in TextTexture) | TextTexture | |
| ~TextureComponent() (defined in TextureComponent) | TextureComponent |