souleng
Game engine providing full Python scripting support
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This is the complete list of members for TextTexture, including all inherited members.
ClearSourceRect() | TextureComponent | |
Component() (defined in Component) | Component | inline |
CreateTexture(std::string filepath) | TextureComponent | |
GetComponent() | Component | |
GetGameObject() | Component | inline |
GetType() | TextTexture | static |
Input() override | TextureComponent | virtual |
mGameObject (defined in Component) | Component | protected |
mSrcRect (defined in TextureComponent) | TextureComponent | protected |
mTexture (defined in TextureComponent) | TextureComponent | protected |
Render() | TextTexture | virtual |
SelectSourceRect(float x, float y, float w, float h) | TextureComponent | |
SetColor(int r, int g, int b, int a) | TextTexture | |
SetFont(std::string fontPath, int ptsize) | TextTexture | |
SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
SetText(std::string text) | TextTexture | |
SizeTransformToTexture() | TextTexture | |
TextTexture() (defined in TextTexture) | TextTexture | |
TextTexture(std::string fontPath, int ptsize, SDL_Color color) | TextTexture | |
TextureComponent() (defined in TextureComponent) | TextureComponent | |
Update(float dt) override | TextureComponent | virtual |
~Component() (defined in Component) | Component | inlinevirtual |
~TextTexture() (defined in TextTexture) | TextTexture | |
~TextureComponent() (defined in TextureComponent) | TextureComponent |