souleng
Game engine providing full Python scripting support
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This is the complete list of members for GameObject, including all inherited members.
AddChild(std::shared_ptr< GameObject > child) | GameObject | |
AddComponent(std::shared_ptr< T > component) | GameObject | |
GameObject() (defined in GameObject) | GameObject | |
GetChildAtIndex(size_t idx) | GameObject | |
GetComponent() | GameObject | |
GetThisPtr() (defined in GameObject) | GameObject | inline |
Input() | GameObject | virtual |
Intersects(std::shared_ptr< GameObject > e) | GameObject | |
IsRenderable() const | GameObject | |
mChildren (defined in GameObject) | GameObject | protected |
mComponents (defined in GameObject) | GameObject | protected |
mRenderable (defined in GameObject) | GameObject | protected |
Render() | GameObject | virtual |
SetRenderable(bool renderable) | GameObject | |
Update(float dt) | GameObject | virtual |
~GameObject() (defined in GameObject) | GameObject | virtual |