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souleng
Game engine providing full Python scripting support
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This is the complete list of members for GameObject, including all inherited members.
| AddChild(std::shared_ptr< GameObject > child) | GameObject | |
| AddComponent(std::shared_ptr< T > component) | GameObject | |
| GameObject() (defined in GameObject) | GameObject | |
| GetChildAtIndex(size_t idx) | GameObject | |
| GetComponent() | GameObject | |
| GetThisPtr() (defined in GameObject) | GameObject | inline |
| Input() | GameObject | virtual |
| Intersects(std::shared_ptr< GameObject > e) | GameObject | |
| IsRenderable() const | GameObject | |
| mChildren (defined in GameObject) | GameObject | protected |
| mComponents (defined in GameObject) | GameObject | protected |
| mRenderable (defined in GameObject) | GameObject | protected |
| Render() | GameObject | virtual |
| SetRenderable(bool renderable) | GameObject | |
| Update(float dt) | GameObject | virtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |