souleng
Game engine providing full Python scripting support
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This is the complete list of members for Collision2DComponent, including all inherited members.
Collision2DComponent() (defined in Collision2DComponent) | Collision2DComponent | |
Component() (defined in Component) | Component | inline |
GetComponent() | Component | |
GetGameObject() | Component | inline |
GetPosition() | Collision2DComponent | |
GetRect() const | Collision2DComponent | |
GetType() | Collision2DComponent | static |
Input() override | Collision2DComponent | virtual |
mGameObject (defined in Component) | Component | protected |
MoveTo(float x, float y) | Collision2DComponent | |
Render() override | Collision2DComponent | virtual |
SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
SetHeight(float h) | Collision2DComponent | |
SetWidth(float w) | Collision2DComponent | |
Update(float dt) override | Collision2DComponent | virtual |
~Collision2DComponent() (defined in Collision2DComponent) | Collision2DComponent | |
~Component() (defined in Component) | Component | inlinevirtual |