|
souleng
Game engine providing full Python scripting support
|
This is the complete list of members for Collision2DComponent, including all inherited members.
| Collision2DComponent() (defined in Collision2DComponent) | Collision2DComponent | |
| Component() (defined in Component) | Component | inline |
| GetComponent() | Component | |
| GetGameObject() | Component | inline |
| GetPosition() | Collision2DComponent | |
| GetRect() const | Collision2DComponent | |
| GetType() | Collision2DComponent | static |
| Input() override | Collision2DComponent | virtual |
| mGameObject (defined in Component) | Component | protected |
| MoveTo(float x, float y) | Collision2DComponent | |
| Render() override | Collision2DComponent | virtual |
| SetGameObject(std::weak_ptr< GameObject > ent) | Component | inline |
| SetHeight(float h) | Collision2DComponent | |
| SetWidth(float w) | Collision2DComponent | |
| Update(float dt) override | Collision2DComponent | virtual |
| ~Collision2DComponent() (defined in Collision2DComponent) | Collision2DComponent | |
| ~Component() (defined in Component) | Component | inlinevirtual |