#include <ScriptComponent.hpp>
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| void | Input () override |
| | Called once per frame to handle any new input.
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| void | Update (float dt) override |
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| void | Render () override |
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| ScriptComponent () |
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void | SetGameObject (std::weak_ptr< GameObject > ent) |
| | Sets the GameObject this component is attached to.
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std::shared_ptr< GameObject > | GetGameObject () |
| | Retrieves the GameObject this component is attached to, behind a shared pointer.
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template<typename T > |
| std::shared_ptr< T > | GetComponent () |
| | Alias for GetGameObject()->GetComponent<T>(), for easier scripting.
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static ComponentType | GetType () |
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| static ComponentType | GetType () |
| | Returns the type of this component to make querying GetComponent easier.
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static ComponentType | GetType () |
| | Returns the type of this component to make querying GetComponent easier.
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Trampoline class which allows Python code to override ScriptComponent methods, and for C++ code to call those overridden methods instead of ScriptComponent
◆ Input()
| void PyScriptComponent::Input |
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overridevirtual |
Called once per frame to handle any new input.
Reimplemented from ScriptComponent.
◆ Render()
| void PyScriptComponent::Render |
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overridevirtual |
Called once per frame to render any necessary parts of this component to the screen
Reimplemented from ScriptComponent.
◆ Update()
| void PyScriptComponent::Update |
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float | dt | ) |
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overridevirtual |
Called once per frame for any timing specific logic
- Parameters
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| deltaTime | The tick rate of the game, in seconds. Useful for things like velocity calculations |
Reimplemented from ScriptComponent.
The documentation for this class was generated from the following files: