17 void StartUp(
int w,
int h, std::string firstScene);
27 void Loop(
float targetFPS);
32 SDL_Renderer *mRenderer;
Driver code for the game application.
Definition Application.hpp:6
void StartUp(int w, int h, std::string firstScene)
Definition Application.cpp:20
Application(int w, int h, std::string firstScene)
Definition Application.cpp:13
void Input()
Refreshes the input of the application.
Definition Application.cpp:43
void Shutdown()
Shuts down game systems like SDL and TTF when the application is closing.
Definition Application.cpp:37
void Loop(float targetFPS)
Definition Application.cpp:51