soulware
hi, i'm sam.
i studied computer science & mathematics at Northeastern University and i'm now pursuing a Masters in computer science.
my main interests in this area are graphics, game development, and compilers (especially: type theory and memory safety)
outside of this, i'm interested in game design, reading/writing creatively, Critical Theory, and music, esp. local to boston
i'll be hacking on this site quite a bit in coming weeks - keep an eye out :-)
work
currently, i work at an early-stage startup as a lead engineer while pursuing my Masters
previously, i worked as a software engineering intern at Starry and Warner Bros Games.
i was also a TA for Northeastern's accelerated fundamentals of computer science course
games
- i helped with most aspects of darwinism for the gmtk 2024 game jam
- i helped design and playtest Dizzy Wizards, a tabletop game you can print and play for free!
- i made soulful back during COVID's quarantine- only code is available. the idea for this game was having a rhythm game where the way you made and played beatmaps was the same.
- i made "super no touchy flooro" in high school, based off a game i made (and named...) as a kid - a platformer with 40+ levels (not all of which are fair..)