soulware
hi, i'm sam.
i studied computer science & mathematics at Northeastern University.
my main interests in this area are graphics, game development, and compilers (especially: type theory, memory safety). i also like playing with operating systems, ai, and networks. above all: I am in pursuit of speed.
outside of this, i'm interested in game design, writing creatively, reading (currently: Dune, Minima Moralia), and music, esp. local to boston.
if you'd like to work with me, or chat, or anything of that sort, message me!
work
- currently, i work at an early-stage startup as a lead engineer while pursuing my Masters
- previously, i worked as a software engineering intern at Starry and Warner Bros Games.
- i was also a TA for Northeastern's accelerated fundamentals of computer science course
games
- BROKEN KEYBOARD HERO (feb-mar 2025)
- Draft 'n' Graft (jan 2025 for BIGMODE Game Jam)
- bug (🐛) (nov 2024 for One Button Jam)
- darwinism (aug 2024, GMTK 2024 Game Jam)
- design and playtest work for zane's game Dizzy Wizards, a tabletop game you can print and play for free!
- "super no touchy flooro" (2018-2019)
- based off a game i made (and named) as a kid. cannot promise a fair gameplay experience
other
- coming soon...
fun pages
- game jam idea generator, made with some ai assistance (needs improvement)
- "Super Magic Box" for finding the fundamental unit of quadratic integer rings, Pell equation solutions, and some integer factorization. from Evan Dummit